Wednesday, November 21, 2007

Quest for the ultimate Wii game

I have been looking for a Wii game that I think would be the most awesome game this side of DOOM from back in the 90's.

Unfortunately, there is nothing out there that fits this game design and I just cannot believe no one has jumped all over this.

What is Wii best at? You being the one actually doing the movements, and experiencing the sights and sounds up front and close up. So why this hasn't been developed yet is just beyond me.

If you read this and know of such a game please comment and let me know what it is.

Game Genre: 1st Person Fantasy Adventure.
Multi-player support: Yes, up to 4 players.

The basic D&D adventure type game similar to the Eye of the Beholder series that was put out some time ago. With a few exceptions.

1. You can have up to 4 players. Quadrant the screen, each player is looking at their 1st person perspective.
2. Independent play. Allow each player to go off and do what they want. So if the thief wants to scout up ahead then let him. While the fighters and mages stay back.
3. Real movements: To perform certain feats you need 2 things. First you character must have the skill feat to perform the move, then you must actually do it with the controllers. Swinging a sword is pretty easy. But doing the whirlwind attack means you have to perform a certain move with the controllers.
3b. Mages, must perform sequence movements with their controllers to cast spells. I'd go with a manna system, so someone could cast the same spell over and over. Make magic worth the effort, very powerful. But if you are disrupted, or get it wrong, manna is still lost.
Area affect spells would affect, everyone.
4. Multiple classes: Allow for mages, fighters, archers, rogues, healers, etc.. Characters could even pick up skills from other classes. But the system doesn't matter a lot.
5. Outstanding graphics and sounds. Make it look like you are walking into a real dungeon. Walls, lights etc...
6. Independent visuals: What this means, is that if an elf or dwarf is walking down a dark corridor, they would see the monster with their infra-vision, so it would be a cool red object. While someone without infravision, would just see a dark shadow moving up ahead. A elf walking by a secret door has a chance to see it. Outline it for him, but no one else. If there was reading to be done, then someone with the read skill would see words, while someone without would see garbled letters.
7. Traps: If a character hits a trap, then have a click sound and have the controller vibrate, of the guy who set it off. Then by jumping or ducking, they might be able to avoid the trap.
8. Smart monsters. I know game designers make monsters tougher by adding hit points and increasing AC, but there are very good ID algorithms that could be implemented. So if a player finds a particular move that works all the time, maybe a monster could learn to block it. Set up for ambushes. Allow players to ambush monsters if they find the secret door that goes around the back of the bad guys.


Anyway, I think you get the idea. A first person, hack and slash/magic game with great graphics and sounds.

So if you know of such a game for the Wii system, let me know. I think this game would be awesome.

Until next time...

1 Comments:

Anonymous Anonymous said...

resident Evil 4 is the best first person game for wii currently IMO. I would hate to see it in quadrants.. would rather it be multiplayer through web.

hackers have designed wiimote drivers for the PC, which is a much more capable platform for someone to design a game like you are interested in.

8:45 AM  

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