Monday, August 28, 2006

Tactic of the Week

For those interested, I did get moved into my new home and am back on line with you guys. It was stressful and painful, but we are now finished moving. Now starts the unpacking. Thank God for work so I can relax. ;-)

Anyway, this weeks tactic I call the Divert and stick.

This tactic works great when faced with frenzied units. But can work with other troops, just not as well.
Picture one shows our starting scenario. You have a nasty frenzied unit, you would rather divert out of the way and the game.


You then take your throwaway unit, such as a unit of chaos hounds and run them up and angle them as shown in diagram 2:


The frenzied unit has no option but to charge the throwaway unit and then whether he breaks it or destroys it, he must overrun/pursue.


Finally, after his overrun the unit is now deep in the woods and stuck. With no marching and half movement through difficult terrain, he will find himself having a very difficult time trying to move out of the terrain.


So even a cavalry unit 1 rank deep will waste at least 2 turns getting out of the woods and another turn getting turned around to do anything. Add in the turn he was forced to charge and you are giving yourself 4 turns or two-thirds of the game to play against the rest of his army and use magic and shooting to deal with his uber unit.

Ben

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