Tactic of the Week: 8/22/2006
This weeks tactic I call the Blitz and flank. It is a follow-up to the Blitz tactic I posted on 8/8/06.
This variation will work very well in the new 7th edition rule of overrunning and fighting in the same round of combat.
The set up is the same as in the Blitz move, but can only be performed on a skirmishing unit, or a small unit that is angled properly beforehand.
You then declare the charge from C1 into the enemy unit E1. Then declare the charge C2 into the enemy skirmishing unit.
He will probably hold with the first E1 unit and is forced to hold with the skirmishing unit as described in the previous blitz move tactic.
Move the charger C1 first and maximize models.
Then when moving the C2 charger, perform what is commonly referred to as a "tactical" wheel. Where you move up, and then wheel into the skirmishing unit. This allows you to control the direction of overrun and not the enemy.
After the charge, your units should look like this.
After defeating the enemy you will get to pursue or overrun . If you fail to destroy them all, you get the added benefit of causing panic when they flee through their own unit. Of course it is riskier as there is always that slim chance they will hold.
And finally, you overrun into the flank of the enemy unit E1. Breaking their ranks, getting to fight a 2nd round of combat and gaining the flank bonus as well.
There is also the chance, that he will anticipate this tactic and flee with his big block unit. If this is the case, then this tactic has a plan for that possibility.
He will flee a certain number of inches. If you can catch him with your first unit great. If not, then with the 2nd unit, set the tactical wheel to end up pointing at the fleeing block. When you overrun you should hopefully hit the fleeing block and cause it to flee again and probably off the table.
I hope this is helpful to you and thank you for reading.
6 Comments:
I don't think you can do this in 7th edition, as it has been specified that you can only wheel in a charge move if it brings more models into combat than before the wheel.
90% sure.
cheers, Overhamsteren
I could find nothing in the 7th ed to prevent this and others have told me the tactical wheel is still a viable option.
Will have to wait till I actually get the book. Didn't get to spend much time with it this weekend.
Just browsed through the book tonight and it seems they have kept the exact same/lame wording on manouvering in a charge.
First:
A unit can wheel once.
Then:
Can and must if it brings more models into combat.
And finishing:
Once any REQUIRED wheels have been completed...
Nice GW!
-Overhamsteren
Yep, that was what I saw as well. It seems they want tactical wheels to be a part of the game. As many people complained about them in the past. And they were very aware of the wording.
Now it can be even more dangerous than it was before.
Remember these are not necessarily tactics I use or encourage, but also ones you have to watchout for.
But why keep the "required" part, it just confuses things if they actually want you to be able to wheel even when it's not required. Not a very clear message IMO.
And I forgot to check the skirmisher section, maybe something has changed in there...
But anyways, good to hear you don't use all these tricks, I know that quite a lot of people frown upon their use. :)
-Overhamsteren
The required is a bit of hold over language. You were required to bring as many charging models into base to base as possible.
Now its required to bring as many models on both sides into base to base as possible.
But still, I think they are allowing 1 wheel, whether you are required to wheel or not. So watch out for it, ecspecially now.
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