Sunday, August 13, 2006

Tactic of the Week: 8/14/06

This Tactic of the Week I call the Stick and Flank.

In this manuever you need a flanking unit and a small unbreakable unit. A stubborn unit can work if they are high Ld 8+ and within range of the BSB. But swarms, spawn and other such creatures work best for this tactic.

This is really pretty easy to pull off. I use a 2 base Rat swarm for my unbreakable unit and a unit of Clanrats or Giant rats for my flankers. As can be seen in the diagram. The Rat swarms charge ahead and into the enemy unit. As long as the enemy does less than 10 wounds the first round of combat, everything is fine. Only once have a seen a unit do 10 wounds in 1 round of combat. For 7th edition, you will either need a 3rd swarm or the enemy has to do less than about 5 wounds.

*** You may click on any of the images to enlarge them. ***

In the same round that the Rat swarms charge, the flanking unit does a full march, wheeling to get into the flank of the enemy.


During the Enemies turn, all they can do is finish killing off the swarms, but are stuck and cannot overrun.

Then on your turn, you charge the flank of the hammer unit and crush it.

This tactic has worked for me, time and time again. I hope you can try it in one of your games soon.

Ben

2 Comments:

Anonymous Anonymous said...

While this tactic is useful, I think there's a exception against a cavalry unit led by a character.
Such a unit, even immobilised, is easily able to put 5 more wounds than you'll do because most unbreakable units are totally unprotected, especially swarms.
This can lead you to endanger sooner than you could hold.

4:40 AM  
Blogger Ben said...

The idea is that even with a character, a unit has a very, very hard time doing 10 wounds in 1 round of combat.

Your turn, you charge in with swarms. He does 7-8 wounds.

His turn, he finishes off the swarms.

Your turn, you charge in the flank with ranked unit.

With the swarms crumbling next edition, you will need to be careful of him being able to wipe out 2 swarms in 1 round of combat and can then overrun and then charge. So you will probably need 3 swarms to do this same tactic.

9:20 AM  

Post a Comment

<< Home