Wednesday, March 05, 2008

Lone Wolf 6 GT, 2008 Part 3

Next up was round 3. One of the toughest rounds as everyone is tired from the strain and stress of 2 tournament games already.

I am matched up against Justin Robbins and his Tomb King list. (from memory)
Tomb king, destoyer, 4+ ward
Tomb Prince, d.scroll
Lich Priest hierophant on steed, 4+ ward
Lich Priest, jar, d.scroll

2 big blocks of skeleton warriors
block of skeleton archers
2 groups of 3 chariots
2 scorpions
Giant
Skull catapult with foe skulls
3 carrion

I think thats it, but I could be wrong. Justin's list was the only one I didn't get a copy to keep.

Justin looked distracted and tired throughout the whole game, not sure why. Several times I actually had to bring his attention back to our game. I had played Justin about 3 months ago in a small tournament where I wiped out his army with Ratspawn. So maybe he was figuring he didn't stand a chance, not sure.

The scenario was the Lone Ranger. One of our most expensive models in a unit of 3 became the lone ranger. He would run around shoot people and could get into combat. He was immune to fear, and was stubborn 10. But only 2 wounds and a 5+ ward.
He had a BS of 9 and a repeater pistol. The objective was to keep him alive and have done more wounds with him than the other guys lone range. You didn't have to take a lone ranger.

Justin did, so lost a chariot. I did, and lost a minotaur out of Ratspawns unit.

first turn nothing much happens, but at the end of turn 2 I charge his catapult with my furies and am 1/2" short of getting there. So they end up short, but I charge my spawn and minotaurs into his carrion, wiping them out and setting me up perfect for his chariots who have some hounds in front of them being annoying.

I charge 3 minotaurs into his unit of 2 chariots. I do 2 wounds and he does 3 wounds back and wins combat!! I manage to hold and kill off the chariots the next round.

His Tomb king kills my spawn and then overruns into my hounds. I should have taken the charge, but I flee and they run 16" and right into my field of charges on the right side.
His giant charges some hounds who also flee around 15" and right in front of my minotaurs about to charge the chariots on the left side.

He drops a rock that lands right in front of ratspawn, getting a partial on him and another Minotaur. With only 4 Mino's in the unit I get no Look out Sir. He rolls for the partials and misses with both. Whew.

Big turn 3 as minotaurs charge his giant and kill him over 2 rounds of combat. Chariot hits a scorpion and wipes it out. Minotaurs try to charge the chariots, but the stupid hounds rally on a 5. :| The furies take out the catapult.

On the right side, the hounds rally also and force a failed charge from 4 minotaurs on the archer block with LP in it.

He then charges the 4 minotaurs with his Tomb Prince and Heirophant in a skeleton warrior block. I flee the charge. This lines him up perfect for Ratspawn and company to go after the heirophant.

On my next turn I charge ratspawn into the heirophant. Then to tie up his generals unit I do something stupid. I charge a chariot and the Lone Ranger into his tomb king unit. We manage to do 5 wounds, but he still wins, and the chariot auto-breaks. The Lone Ranger holds on stubborn 10, but now he is tied up.

I do a triple charge hounds, furies and chariot into his unit of 3 chariots. Hounds and chariot both make their fear checks and I get the triple charge off and kill off all 3.

Ratspawn then manages 3 wounds on his heirophant who promptly makes all 3 4+ ward saves. I manage like 2 wounds on the skeletons and I lose a minotaur back. I break. First time this Gt. I roll my flee, 3 inches!!! OMG!! I'm going to lose Ratspawn.
He pursues 2 inches!!! Is this even possible, I get away and live!! WOW!!

On his turn he charges but I flee and hope over a hound and the 4 minotaurs who had just fled. So he has a failed charge. His general hops over and kills my lone ranger so I cannot get the objective. He also charged his lone ranger into my unit of 2 minotaurs that had killed his 2 chariots. He killed 1 minotaurs, but I then killed him.

His magic is starting to get through as I'm out of scrolls. So I move my herd up hoping his LP and archers would charge it. 4 minotaurs flank the block with the TP and heirophant. I wipe out almost half the skeletons before he stops crumbling.

On his turn he takes the bait and charges the archers in. I make my fear test and put 2 shamans on his LP. He gets an amazing 3 wounds on gors, needing 4+ to hit and 5+ to wound with 5 attacks. Odds were he would get 1. I do only 1 wound to his LP on top of that, but kill a couple skellies. Win on size and he loses another skeleton.

He manages to magic his TK unit into the minotaurs and his TP moved over there but after all the killing only won by 2. Ratspawn had just rallied, so I needed a 7 and got it.
On my turn I charge Ratspawn into his heirophant again and my 2nd herd into the flank of the same unit. Justin concedes at this point.

It was a very tactical game that could have gone a few ways. But he was about to lose his TP, heirophant and 2nd lich priest. He knew his generals unit wasn't going to come back from that.

Win 16 points. Total for 3 games, 44 points.

Saturday night went out for burgers and beers with Trev, Chris and Chuck. After some good laughs we decide to do a 2v2 battle. So Ratspawn and company hook up with Chris' Khorne Beastmen to fight Trev's Beastmen and Chucks 'always cast with IF' high elf list.

We didn't get to finish this titanic battle, but we had fun for 3 turns. It was wild. No less than 6 and as many as 8 spells were cast with IF. We had a chariot flee well over 30" smashing through 5-6 units including high elves and beastmen before destroying itself in the woods. We saw what happens when minotaurs throw themselves on HE spears, its not pretty. But a herd charges a lion chariot, whips up on it and forces it to flee.

All in all good fun. We called it a draw as they were turning out the lights on us. Party poopers.

Round 4 had me matched up against David Norvell and his Khorne Beasts. David and I played 2 weeks ago, but both of us with different armies. This would be a rematch David was planning to win.

khorne Beasts:
Warlord Mark of Khorne, Hellfire sword, talisman of protection, enchanted shield, hvy armor
Wargor BSB with mark of khorne, armor of damnation, sword of might.
Beastherd 8 Gors, 10 ungors, full command
Beastherd 8 Gors, 6 ungors, foe render, mus
Beastherd 8 gors, 6 ungors, foe render, mus
4 units of 5 chaos hounds
3 tuskigor chariots
5 chaos knights chosen, mark of khorne, standard of never lose frenzy, musician
5 furies
4 Minotaurs, great weapons, mark of khorne
4 minotaurs, great weapons, mark of khorne
3 Dragon Ogres

This was one hard hitting army.

He goes first and pushes up the hounds, rest of the army moves up conservatively. On the right side there is a large ruins area and his general is in his big herd there.
Knights, minotaurs and chariots in the middle, dragon ogres on the far right.

We set up an oil well and can attack or defend. I decide to defend he is going to attack. He gets one from move at the beginning of one of his turns, but never takes it. He has to kill all my characters. All I have to do is have more units around my oil well at the end. It also gives me +1 Combat res within 6" of it.

On my turn, some hounds charge hounds in the middle. I whiff and he breaks me over running into some minotaurs. I move my hounds up to draw some frenzied charges.

His knights and chariot take the bait. The hounds flee and get away jumping over ratspawn. The chariot hits a spawn, destroys it and overruns into Ratspawn.
The knights fail their charge but don't move enough to offer up their flank.

He fails his unruly test and comes up right behind my right side herd by my oilwell.
On the left side his Dragon Ogres and Minotaurs charge a hound unit that fails its Ld 5 test but holds. Is wiped out and the Dragon Ogres overrun the minotaurs cannot.

On my turn my herd charges his herd, that just ambushed, breaks it and restrains thinking he will run off. He runs 3" and stops 1/2" from the board edge.

I charge 4 minotaurs at the Chaos knights. I whiff badly and only kill 2. He does around 7 wounds, breaks them runs them down but stops when he hits his chariot.
The chariot kills a minotaur in Ratspawns unit but is beaten. It flees and I run into the knights with Ratspawns unit.

On the left I charge minotaurs and a chariot into both the Dragon ogres and 4 Minotaurs. He flees with the dragon ogres and gets away.
I then use my spawn to chase the dragon ogres to within 1" of the board edge.

The minotaurs of khorne are beaten and run down by the chariot and 3 minotaurs.

On his turn chariot into my chariot that flees and is caught. Minotaurs and chariot into my furies.
His general is still kind of dancing around on the right flank facing off with 3 minotaurs. I'm a bit surprised with the hellfire sword he isn't pushing this.

His chariot and Minotaurs hit the furies, but only manage 2 kills as I finally make some ward saves. I do a wound to a minotaur and I only lose by 2. I roll a 5 and only 1 fury pops. Leaving me 2 in combat. SWEET!!

Ratspawn and company then manage with 11 str 6 attacks, about half needing 3+ to hit and 2+ to wound, only 3 wounds. He then saves 2 of those. So with 6 attacks he hits with 5 and does 5 wounds!!!
So 5 wounds and banner = 6 to my 1 wound, banner and unit strength. He wins by 3. I roll the dice and needing a 6, I roll a 7. Then I remember we are right by the oil well and I get +1 combat res for that. This means I hold and don't break!!!

This is huge. If he breaks me here I die as his furies are just a couple inches behind me. Otherwise David wins the game right there.

I've gotten confused here as something is out of order. I do know the next round I killed off the 2 knights. I then charged into some hounds who fled and I was able to hit the chariot that was in combat with the furies.

Destroying the chariot, the minotaurs in combat with the furies lost combat and fled. The fury and ratspawn chase and ratspawn runs into another chariot while the fury flies past it.

On his turn the recently rallied Dragon Ogres charge my spawn, kill it and overrun into the lone fury.
And Ratspawn destroys the chariot.

Then on my turn Ratspawn charges the Dragon Ogres along with a chariot in the flank of the DO's. This wipes them out.

Wind of death took care of the 2nd herd. So all he had left at this point was his BSB by himself on the left. And on the right his general in his biggest herd who still had not fought a combat.

David concedes at that point. It was a huge 4th round win that really came down to me making that break check on 7 due to the oil well. Without that he destroys ratspawn, and all the rest of that, minotaurs 2 chariots and dragon ogres live to kill off my stuff. It was a real game changer.

David is a fantastic player and a great sport who I know will probably beat me the next time we meet.

Win 20 points. Total for 4 games: 64 battle points

Coming soon Part 4 the finals.

Until next time...

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