Tactic of the Week
This week I wanted to cover one way to avoid getting your units caught in a "crossfire", for lack of a better term, trap.
Here is set 1:
In this pic you can see a Clanrat unit on the right, a giant rat unit to the left.
Facing off is a Empire WW unit on the right and a hunting hound unit to its left.
This is obviously a bad situation for the Empire player, but he can still make things worse.
Here in this picture he has charged the clanrat unit. And to protect the knights flank he has moved his hound unit up.
In the close combat phase he kills only 3 clanrats. But still loses combat by 1 (5 to 4) and holds. Probably the worst possible scenario for the knight unit.
It is now the Skaven players turn. He charges the hound unit and the hounds stay. At least now they are diverted from pursuing into the knights.
But since it is the Skaven players turn, he gets to pick the order of the combats.
So he chooses to do the G.Rats first. The G.Rats easily break the hounds and overrun to a position behind the knights. Now when he does the knight combat, being down by 4 and with a loss in a point of strength, if he breaks now his knights are destroyed in the crossfire.
Instead, here is what the player should do. Ensure your supporting units lanes of flee are parrallel to the fleeing lanes of your main units.
Now it doesn't matter which order he does his combat, and even worse case scenario both units flee, at least they have a chance to get away and rally.
I hope this is somewhat helpful.
2 Comments:
pretty helpful advice, I wouldn't have been so careful before being caught once in such a trap.
Yeah, 'crossfire' will be taking some time to get used to ... nice analysis.
Cheers, Mutter
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