Monday, April 23, 2007

Final Four part 2

Using the same list from part 1, I faced off against the Wood elves. His list was pretty tame for a WE player but he was very, very good at using it.

Lord w/harp and Annoyance, gr.weapon (so whole unit got 5+ ward, and 6's to hit in a challenge.)
BSB with 3+ ward save, re-roll psych tests

Unit of 23 Eteranal Guard (Lord and BSB in here) full command, warbanner
2 x 10 Archers
8 Wardancers w/champ, mus
8 Wardancers w/champ, mus

Wardancer Hero

10 Dryads with champ.
8 Wild Riders with full command
4 Treekin
Eagle

Spell singer with 2x d.scrolls (got tree sing and wild hunt)

His deployment was all on my left flank in a castle formation. Keeping things close together.
It was a straight pitched battle, no objectives.

I had the chance to go first so I went ahead and took it.
I moved everything up in an encircling manner and magic blasted his treekin (about the only think I could see because of terrain. I killed off 1 and 2 wounds to a 2nd one.

He tried to fly his eagle behind my lines but was just short and instead dropped it right on the board edge in front of my Minotaurs.
Wardancers ran into a ruin and behind a wall.
Dryads were right behind a hill.

On my turn, one spawn charges the wardancers, the wardancers can't wound the spawn, and the spawn kills 2. Wins combat but they hold.
My Mino's charge the eagle who wants to tie me up, but fails its fear test and flees off the board.
And my other spawn needs to go about 8" to hit the dryads on the other side of the hill. I roll 6" and don't make it.
My magic wiped out one of the units of archers.
My furies fly behind his lines next to his lone wizard.
I failed my unruly check and so my herd had to run out 10". Ouch.

On his turn, he decides my magic is too devastating and with the immenent demise of his wizard, pushes forward needing to engage.
His Eternal guard charge some hounds and wipe them out. I was hoping he would overrun but he held his ground. My herd fails their Ld 9 panic check and flee. Ughh!
His Dryads charge the spawn but fail to wound it. I kill off 2 of the dryads but they hold.
The wardancers again fail to wound the spawn they were fighting, lose 2 more and again stay.
His treekin and wild riders both charge my herd that had just failed its unruly. It is tight but I think they are both in range. So I flee with them. We measured, both were within charge range by less than 1/2". Glad I fled.

Somwhere I missed a turn. The dryads kill off the spawn. My other spawn kills the wardancers and overruns. On his turn, the other wardancers charge the spawn, wipe it out and overrun back into the ruins area and my minotaurs can't see them.

Both herds rallied. 4 Minotaurs with chariot charge the dryads that killed the spawn. Ratspawn and co charge the Eternal guard.
My furies charge his wizard and catch him when he flees.

The chariot is so, so close to hitting. We roll off and I lose the roll off.
My plan was the chariot and Minos break the dryads and both overrun into the flank of the eternal guard where we wipe them out as well.
But with only the minotaurs, I win by 4, but on Ld 6 test, he stays. ugghhh!!

I move a chariot up to charge his archers.
I turn the 4 minotaurs to face the wardancers. And turn the other 3 so if he breaks me or wipes me out, I can charge him.

In the big battle, his general with annoyance challenges. My doombull accepts. Needing 6's to hit I get one and get the wound in. Whoohoo. Oh for my Hellfire sword. Ugghhh!!
He gets 2 wounds back with his greatweapon.

I kill another 3 or so EG and he does 2 wounds back. I win combat by a couple but he easily stays.

If I had broken the dryads then with the 4 Minos on the flank, I'd have a US of 30 fear causers and he would need insane courage to stay. Oh well.

Next turn he comes in with Treekin and Wardancers with WD hero on my DB's unit.
In the challenge I go first, and get 2 6's!!! I wound both and he fails both ward saves!!! Down goes his general and the units ward save.

But his combined attacks from the Wardancers w/hero, treekin and EG. Ratspawn is standing by himself and flees, getting away from all 3 units that pursued. The EG a mere 1" behind me.

The dryads end up killing a couple Minotaurs and win combat by 1. But I hold.

On my turn, the chariot plows into dryads wiping them out completely. Chariot chooses not to overun as it would have put it in a really bad spot. Wish I had.

Ratspawn fails to rally and runs 11 more inches and is 2" from the board edge.
herd fails its stupid unruly test. WD are my preferred target but the woods are blocking my LOS, so I have to charge the EG in the front. So I go ahead and charge 3 Minotaurs in the flank of them as well.

4 Minotaurs charge the Treekin in the flank. Due to terrain I can only get 2 into combat instead of 3.
So with 6 attacks needing 4's and 2's. I get 0 wounds. Ugghhh!! He gets 3 attacks back and gets 3 hits and 2 wounds. So it is a draw.

He challenges with his BSB, so my foe render accepts and manages to sneak in a wound under the 3+ ward save. But he then gets 3 hits and 3 wounds on my champ.
But the minotaurs and shamans do a number on the eternal guard who fall quickly without their ward saves. But with the BSB still alive, his stubborn keeps them there.

I charged my other chariot into his archers, who with 5 shots do 2 wounds with their stand and shoot and wipe it out.

On his turn, his archers kill off another minotaur next to the chariot on the hill.

His Wardancers with hero charge in on the minotaurs in combat with the EG. And with their attacks, wipe out the whole unit. This causes the chairot to panic and run right through the last mino on the hill, killing him and running right off the board a turn later. (failed 3 straight Ld 7 tests. Oh well.)

The BSB challenges again. I'm thinking with only 1 wound left and no ward, I could kill him here. So my shaman accepts. 3 wounds later on 3 attacks needing 3's and 4's, and I'm wondering what the hell is going on. The herd is slaughtered to the EG and my last remaining bits flee with the EG and WD hot on their tails and are caught.

His Treekin does another wound to my Mino and kills 1. So I get only 3 attakcs back. I get a wound in. Combined with the 2 he took early on from magic and I drop a 2nd Treekin. He loses combat by 2 and breaks. I chase and cut him down.

On my Turn my DB is in a bad way. I can charge the EG and hope to kill the BSB. If I move out of the front of the EG the wardancers with hero are there. So I plow into the EG.

My Minos and furies charge his archers, who flee. The furies catch them.
I charge 5 hounds into the flank of 5 Wild riders.
The hounds kill a Wild rider and win combat. But he holds.

Finally his champion challenges my Doombull. I get 5 attacks, hit with all 5, wound with all 5. WOW!!! Damn where is my hellfire sword.
But he has (1 rank, banner, BSB, warbanenr, US.) And so with his mus. he wins by 1.

I make my break test.

Finally, bottom of 6. He had a long charge with his wardancers on my herd, but he chose to go claim a table quarter instead with it.

In combat, his Wild rider goes first, and whiffs with all 3 attacks on the hounds. The hounds kills another wild rider. Winning by 2 again. He makes his Break test again?!? Ugghhh!!

Finally, in my big one. I decided not to challenge. Upon further reflection I should have. If I challenge, he moves to the rear. The unit is still stubborn 9, but looses the re-roll and a combat res, giving me a chance to win combat if I can do 5 wounds again. What are the odds.

Instead, I put 1 attack on the BSB, and 4 on the eternal guard. If I hit and wound with all of them, I win combat by 1 and they are no longer stubborn and I get points for the BSB.

Well, I miss the BSB and only kill 3 eternal guard. So he wins by 2. Needing a 7 not to break, I fail and run off the table.

Time to add up points.
Wood Elves: 1750 vp (with 200vp from banners)
Beasts: 1950 vp.
Table quarters were even, we both got 100 for the general.

So technically a draw, but the rules of the league include time limit wins for winning draws. Our time was up and I was declared the winner.
You can have a draw in a regular League game, but not in the playoffs.

If my Doombull doesn't break on Ld 7 at the end of the game, or if he fails either of the 2 Ld 6 tests he made for his wild riders, I win pretty easily.

As it was I have to take the winning draw to take 1st place overall in our League.

It was a great battle that was very tactical and went back and forth.

It would have been a slaughter I think if it wasn't for the damn unruly tests. Those 2 failed tests really killed me. But it worked out well in the end.

1st Place: Beasts
2nd Place: Wood Elves
3rd Place: Skaven

Hope you guys enjoyed it. I did.

until next time...

Final Four part 1

We met yesterday at my house for my League Finals.
We started with 30 players in 4 divisions. You have to play 8 games and you earn points as follows: 3-win, 2-draw, 1-loss, 0 -forfiet.

The 8 games are scheduled, so you don't get to cherry pick your opponents. I actually set up the divisions and schedule. And placed myself in one of the toughest divisions and gave myself a very hard schedule.
My record after 8 games ended up at 6-1-1.
The draw against a dwarf gunline with the anvil and another 4-5 warmachines. Very tough list.
And the loss against a skaven player. The vps were a draw, but he had his objective and I had failed mine. This swung it in his favor for the win.

After the 8 rounds, The 4 division winners plus 4 other players (wildcards) make the playoffs. The wildcards are matched against the division winners for a wildcard round.

I was a wildcard as the skaven player in my division went 7-1-0 (1 draw). I played my son another division winner who had gone 6-1-1 also with a Chaos Mortal Slaanesh army. I ended up winning that game a couple weeks ago. All the rest of the division winners beat their wildcard challengers.

So we meet in what I call the Final four. The setup was:
My Beast army vs the Skaven army I lost to earlier.
A Tomb King Army vs a Wood Elf army.

Both the TK and WE army had gone 7-1-0 (1 draw) in the League.

The skaven army was not too bad:
Geared up warlord with weeping blade.
2 Plague Priests with Censors. He puts these in the clanrat units, so he can do damage to the clanrats and count them for his combat res.
1 Warlock with 2 d.scrolls.

3 units of 30 Clanrats, full command, ratling guns.
3 units of 20 slaves
2 Plague swarms
5 night runners
5 gutter runners w/poison
3 units of 2 globadiers
20 Plague Monks, ex hand weapons, full command.
6 Plague Censor bearers
8 Jezzails
Warp Lightning cannon.

Ratspawn the Reincarnated

Characters: Points:
Vermin Lord Ratspawn w/Doom Glaive, Mark of Moulder
(Doom Bull undivided, Heavy armor, Shield, Sword of Might)

Harbringer Setrad, Mark of Moulder 160
(Bray shaman lvl 2, undivided, dispel scroll, Staff of Darkoth)

Harbringer Sutenrot, Mark of Moulder
(Bray shaman lvl 2, undivided, dispel scroll, Braystaff)

Harbring Grubslob, Mark of Moulder
(Bray shaman lvl 2, undivided, Braystaff, d.scroll)

Core:
Ratspawns Rat Ogre Bodyguard
(5 Minotaur undivided w/Gr. weapons, Bloodkine, standard)

4 Rat Ogres (Minotaur undivided w/Gr.weapons)
4 Rat Ogres (Minotaur undivided w/Gr.weapons)
3 Rat Ogres (Minotaur undivided w/Gr.weapons)
3 Rat Ogres (Minotaur undivided w/Gr.weapons)
6 Mutated Giant Rats (chaos hounds)
5 Mutated Giant Rats (chaos hounds)
5 Mutated Giant Rats (chaos hounds)
Mutant Rat Cart w/Storm Vermin and clanrat (tuskgor chariot, undivided)
Mutant Rat Cart w/Storm Vermin and clanrat (tuskgor chariot, undivided)
7 Mutant Skaven extra hws & 6 Packmasters w/whips, clawleader, stand., musc.
7 Mutant Skaven extra hws & 6 Packmasters w/whips, clawleader, stand., musc.
(Beastherd: 7 Gors w/extra hws, 6 ungors w/spears, Foe render, standard, musician)
Special:
5 Chaos Furies

Rare:
Failed Rat Ogre Mutant (chaos spawn, Slaanesh)
Failed Rat Ogre Mutant (chaos spawn, Slaanesh)

Total Points: 2272
Power dice: 8
Dispel dice: 5 + 3 dispel scrolls

The armies were stretched from one end of the board to the other. I liked this, because his Ld would suffer more than mine. Or so I thought.

I was hoping my magic would do more, and even though I got Wind of Death with all 3 shamans, I just couldn't get things rolling. I did wipe out his night runners with it, but that was all. His Ld 5 slaves even make their panic checks.

On the left flank, I set up a great trap where I had 4 Minotaurs just in range of 2 PCB's but out of range of the rest of the unit and his plague monks.

So the 2 PCB's charge in, do 3 wounds to me and 1 to himself. I kill only 2 with 6 attacks needing 3's and 2. So he wins by 1. Needing a 7 to win, I break. Get away but fail to rally.

On my turn though, this opened things up for my herd to hit the last 3 PCBs killing them, then both chariots hitting the Plague monks and wiping them out.
One chariot overran a lot, while the other didn't go very far at all. So when his jezzails charge the chariot in the flank and killed it. My 2nd chariot plowed into them and killed them all. Only to be blasted by a WLC.

On the right, we danced around a lot, not really commiting while his Ratling gun blasted me to bits. Finally, I drew the Plague priest with censor out of the clanrats which freed up my 4 Minotaurs and spawn to charge the clanrats. I whiffed and only won by 2. He stayed. Next round the Plague Priest having finished off a lone Minotaur charges into my spawn and kills it off, but my Minotaurs have a hell of a good time and kill off 7 clanrats. This breaks both the clanrats and Plague Priest and I chase them both down.

In the middle, his swarms charged my spawn, then he shoots his WLC at my spawn at str 10, killing it. So I charge the spawn with my minotaurs and wipe them out. He then charges the Minos with slaves in the flank and gutterrunners in the rear. Breaks them and runs them down.
He then charges his gutter runners into my hounds, I win, run him down and charge those slaves that turned around in the rear with the hounds and lone minotaur in the flank. Break the slaves and run them down.

The big combats my Doombull was trying to draw the Plague priest out, without getting the clanrats to charge. twice I had him at 10.5". Finally charged his ratling gun that fled, and put me in easy charge range. He charges in. But his Censor only kills 1 clanrat. He kills my unit champ, I kill off his plague priest, and he wins combat. I hold.
On my turn, my herd hits him in the flank. His clanrats whiff and I do around 7-8 wounds. He losses by a bunch, breaks and is run down.
My DB then charges his WLC and runs it off the board.

In the end all he had left was his Warlord in a clanrat unit, that never got into combat.
I still had my Doombull with 2 of his 5 body guards. A herd with 2 shamans, a unit of 4 Minotaurs and a unit of 5 hounds and my furies.
I had also achieved my 200 vp objective, while he had failed his, which was capture 2 of the 3 objectives. With only 1 unit, that was impossible.

Massacre for the Beasts.

I think several things led to my victory.
1. The terrain really broke the game into 4 main areas, that spread units out keeping his general from being able to help out with his Leadership.
2. I also felt like he kept his warlord back too far. With the Weeping blade, he should have been going after my minotaurs.
As it was, he never saw combat, his only charge was on a unit of a fleeing herd, that he caught when he charged.
3. His shooting was good, but without any magic support, it wasn't devastating. He was then counting on the Plague Priests with censors to make the difference. They didn't.

So I moved on to the final round. As it turned out the wood elves stomped the Tomb Kings back into the desert and the final matchup would be my Beasts vs the broken Wood Elves.

Until next time...

Monday, April 09, 2007

Playoff game battle report

I made it to the playoffs in my League with Ratspawn and my doombull beast list.

I was facing off against my son who runs a Chaos Mortal Slaanesh list and had won his division of 7 players. The last time we played, it was a very tight game that came down to the final turn before I won.

I am a firm beleaver that the Slaanesh magic list is the best in the game and I feared facing that with my usual 2 shamans and 2 scrolls. So I decided I better beef up my magic defense before the battle. Good thing I did.

Doombull w/Hellfire sword, Hvy armor, shield, und.
Shaman Lvl 2, braystaff, power familiar
Shaman Lvl 2, Staff of darkoth, d.scroll
Shaman Lvl 2, braystaff, d.scroll

5 Minos, und, gr.weapons, standard, champ
4 Minos, und, gr.weapons
4 Minos, und, gr.weapons
3 Minos, und, gr.weapons
3 Minos, und, gr.weapons
5 Chaos hounds
5 Chaos hounds
5 Chaos hounds
Beast Herd, 7 gors, 6 ungors, full command
Beast Herd, 7 gors, 6 ungors, full command
2 Tuskigor Chariots
2 Spawns of Slaanesh

His army looked like:
Sorcerer Lord w/Daemon sword on Steed of Slaanesh
Lvl 2 shaman of slaanesh w/bound lvl 6 slaanesh item
Lvl 2 shaman undivided, power familiar
(so yea, 11 power dice + 1 shot bound item)

5 Chosen knights of slaanesh, full command
5 knights of slaanesh, full command, warbanner
2 beast herds 13 strong (7 gors, 6 ungors, full command)
2 Chaos warrior chariots of slaanesh
2 Spawn of slaanesh
2 x 5 chaos hounds
2x 5 Marauder horsemen, musc, flails
6 furies

Terrain was fair, but lots of line of sight. Several swamps and marshes, no woods.

I set up with a pretty standard deployment. Ratspawn with body guard in the middle. Herds on either sides of him with a spawn. Each flank was balanced with 4 Minotaurs, 3 minotaurs, 1 chariot. 1 hound unit in each third.

He went with a heavy weighted on my left with both knight units, lord, herd 1 spawn.
On the right flank were the 2 marauders, 2 chariots, herd with undivided shaman.
The center was really light with only some hounds, furies and a spawn.

We had 1 objective, as it turns out his was preserve the leaders, he had to keep all of his characters alive. Mine was kill 1 character of my choice, so I picked the undivided shaman.

He won the roll off and forced me to go first.

Turn 1: I moved up, but only about 6". I really wanted him to bring the fight to me. I had placed my Temple Structure (League resource, +1 to all combat resolutions within 12" of it.) on the left flank where he was sure to push forward, and I knew I could use the +1 as often as possible.

Magic had Crows feast hit his marauder horsemen and kill 2. They failed their Ld 7 panic test and ran 10" right off the board. This left his center even more depleted.

Turn 1b: He moved up aggresively, but keeping outside the 12" range of my minotaurs. His Marauder horsemen tried to charge my spawn but failed their fear test and just stood there.
In magic he gets off delusions on my unit of 4 minotaurs on the left flank. This was really bad. He rolled a 10, I got a 9.

Turn 2: With no choice but to move my minotaurs so they were giving a flank to the chosen knights, I decided to do something a bit worthwhile and charged some hounds right behind my delusion target. I threw in the chariot as well for good measure, hoping it would have range to hit his Lord on steed behind them.
The hounds fled, but the chariot was just out of range to hit the lord, so both failed charges. And the hounds fled through the herd on the left side with shaman of slaanesh, but they made their panic test.

On right flank I charged a chariot and spawn at his herd, and he fled. Spawn moved 11", so he had to run at least 9" to get away and he gets 10. But is only 2" from the board edge.

In magic I blast with dark hand and crows feast at the herd on the left flank, and they take 5 or so casualties. But make their panic test.

Turn 2b: Chosen knights charge flank of 4 minotaurs who flee, failed charge.
Lord on Steed charges chariot. I hold.
Knights with warbanner charge 3 minotaurs. I thought it was out of range, so I hold, but they turn out to be just in range. This could be bad.
furies charge spawn on the far right flank. This combat goes on forever, with him having a hard time wounding me. And me never doing more than 1 wound to him. And even if I won, he made his checks. This combat was still going on at the end of the game.

Chariot 1 charges my hounds. Chariot 2 tries a charge through a small openeing at my chariot on the right flank. We discuss it for a long while. Finally he concedes that he cannot make it through the gap without a double spin, and fails the charge.

spawn charges my herd on the right side of Ratspawn.
He rallies his herd.

He casts bears anger on his undivided shaman and I let it go.
He casts his str 6 MM at my spawn on the left, I dispel it.
He casts frenzy on his knights that just hit my minotaurs. I scroll that.
He casts delusions at my big unit, and fails.
He then pulls out the bound level 6 spell to make ratspawn attack his own unit. With my hellfire sword, I was all over a no on this one and used my last dispel scroll.

In combat, the chariot demolishes the hounds and holds its ground, out of range of my Minotaurs.
The spawn kills my foe render and another gor, but I still win with numbers, standard, musc and am able to reform up 5 wide to get a rank.

Then the big combats. The Lord on steed verse my chariot. The steed whiffs. Then with 6 str 6 attacks, he hits 4 times and only 2 wounds!!! I get 4 attacks back, 1 wound on the steed. It fails its 5+ ward. So he is up 2 to 1 on me. But I'm within 12" of my temple, so its a draw 2 to 2.

Then the chaos knights verse my 3 minotaurs. I use my league resource to make my minotaurs +1 WS (so now WS 5) for 1 round of combat. His knights now need 4+ to hit. They hit 3 times and do 2 wounds. Then the 4 horses do another wound and I'm down to 2 minotaurs. I get 6 attacks back and chop down 2 of the mighty knights.
So he has 3 wounds, banner, warbanner. I have 2 wounds, and my temple so I lose by 2. With ratspawn nearby I need a 7 not to break and get it. So the temple kept me from breaking there and losing my whole left flank.

Turn 3: My chariot on right into his chariot.
3 Minos on right into chaos marauders.
Spawn on left into flank of chaos knights fighting minotaurs.
Herd on left into flank of Sorcerer Lord.

4 Minotaurs rally. Ratspawn leaves his unit to help out other herd with spawn.
Unit of 5 Minotaurs turn to head to left flank.
I moved both shamans into combat with the spawn.

With shaman I cast wind of death which would hit his Lord, his knights in combat and his spawn. He dispelled it.
I cast bears anger with 2 dice on my shaman in combat with the spawn. He uses the last of his dice to stop that.
So with 2 dice left, I cast Best cowers on his chosen knights. He cannot stop it.

In combat, My chariot smashes through his chariot and overruns.
My 3 Minotaurs kill off all 5 marauder horsemen. His herd again makes their panic check.
My Shamans manage 2 wounds on his spawn and his spawn whiffs back.

My spawn somehow kills off a chaos knight. His 2 knights left only do 2 wounds to my Minotaurs. So with 6 attacks back I kill them all off. Spawn overruns and hits his spawn.

Finally the lord combat. He challenges but only my foerender can accept, so I decline. He kills off only 3 gors. My chariot does another wound to his steed.

So 3 to my 1 wound, flank, US, banner and temple. So I win by 2. He uses his league resource to auto-hold this one time. I expand out to get a rank.

Turn 3b: The left flank is not turning out near as well as he would like. He fails his unruly roll and the 8 man herd is forced to charge my ratspawn bodyguard in the flank. I'm feeling ok about this one. As he will be facing 2 guys. He makes his fear test.
He wants to charge his chosen into the flank of the chariot, but beast cower keeps him in place.
His chariot charges my 4 Minotaurs on the right flank.
In magic he gets frenzy off on the herd on the body guard. Now I'm not feeling so good about this one.
He does miscast with delusions, losing a level and the spell but made his 4+ ward save verse the wound.

In combat the chariot kills 2 minotaurs and only suffers a couple wounds back, and runs down the last couple.
My 2 shamans with 4 str 5 attacks fail to do a wound to the spawn and he does a wound to Setrad. Ugghhh!!
Our spawns whiff on each other.

With his frenzy herd, he manages 4 wounds on the body guard and I only kill 2 gors back. He wins combat but I manage to hold.

Then the Lord combat. He doesn't challenge this time instead just doing 6 attacks
on my herd. He kills 2 gors, but 2 hits on himself. 2 wounds, fails both ward saves!!

So my foe render does 3 attacks, 2 hits, 2 wounds. He fails both 5+ armor saves and then both 4+ ward saves and the lord goes down. The chariot then finishes off the steed of slaanesh. Huge blow to him.

Turn 4: Ratspawn charges the spawn and kills it off easily.
3 Minotaurs into the herd on the right flank. I kill off 4 gors, but he does 2 wounds back. So he has numbers, rank, standard and wins combat. I hold.

Chariot charges spawn fighting other spawn, and wipes it out with 7 impact hits.
I set up my stuff for his chosen knights.

I missed completely that my herd that had just defeated the lord could have charged his herd with my body guards. I figured I was ok there. My bad.
Frenzy kills off his ungor, but thats it. He kills off another Rat Ogre and I only kill 1 guy in return. But I hold again thanks to the temple.

Turn 4b: Chosen knights charge chariot, I flee and get away.
Hounds into rear of body guard. This I didn't mind as it brought my champion into combat, who I had forgotten to move over the previous turn.

His herd on the right kills off a minotaur and I only kill 2. He breaks me and runs me down. His chariot has no choice but to turn around and face my chariot.
His hounds and herd manage to kill off another minotaur. Then with 7 attacks on the hounds, I only kill 2!!! So he still has the rear bonus and wins combat by 5. They break and are run down.

Turn 5: Spawn into hounds. Herd into frenzied herd with 4 guys in it. 4 minotaurs into front of chosen knights. 2 into flank of chosen knights.
Chariot into chariot.

He concedes at this point. The only thing that would have been left at this point was his herd unit on the far right.

It was a good game, but in the end, Ratspawn was victorious.

The real tide turner was the temple. That +1 to my combats on that flank kept it together when the whole flank could have collapsed. Then the way my right flank performed, even though I should have won easily over there, I would have been in serious trouble.

So now onto the final four in 2 weeks. I'll let you guys know how it goes.

Until next time...