Final Four part 2
Using the same list from part 1, I faced off against the Wood elves. His list was pretty tame for a WE player but he was very, very good at using it.
Lord w/harp and Annoyance, gr.weapon (so whole unit got 5+ ward, and 6's to hit in a challenge.)
BSB with 3+ ward save, re-roll psych tests
Unit of 23 Eteranal Guard (Lord and BSB in here) full command, warbanner
2 x 10 Archers
8 Wardancers w/champ, mus
8 Wardancers w/champ, mus
Wardancer Hero
10 Dryads with champ.
8 Wild Riders with full command
4 Treekin
Eagle
Spell singer with 2x d.scrolls (got tree sing and wild hunt)
His deployment was all on my left flank in a castle formation. Keeping things close together.
It was a straight pitched battle, no objectives.
I had the chance to go first so I went ahead and took it.
I moved everything up in an encircling manner and magic blasted his treekin (about the only think I could see because of terrain. I killed off 1 and 2 wounds to a 2nd one.
He tried to fly his eagle behind my lines but was just short and instead dropped it right on the board edge in front of my Minotaurs.
Wardancers ran into a ruin and behind a wall.
Dryads were right behind a hill.
On my turn, one spawn charges the wardancers, the wardancers can't wound the spawn, and the spawn kills 2. Wins combat but they hold.
My Mino's charge the eagle who wants to tie me up, but fails its fear test and flees off the board.
And my other spawn needs to go about 8" to hit the dryads on the other side of the hill. I roll 6" and don't make it.
My magic wiped out one of the units of archers.
My furies fly behind his lines next to his lone wizard.
I failed my unruly check and so my herd had to run out 10". Ouch.
On his turn, he decides my magic is too devastating and with the immenent demise of his wizard, pushes forward needing to engage.
His Eternal guard charge some hounds and wipe them out. I was hoping he would overrun but he held his ground. My herd fails their Ld 9 panic check and flee. Ughh!
His Dryads charge the spawn but fail to wound it. I kill off 2 of the dryads but they hold.
The wardancers again fail to wound the spawn they were fighting, lose 2 more and again stay.
His treekin and wild riders both charge my herd that had just failed its unruly. It is tight but I think they are both in range. So I flee with them. We measured, both were within charge range by less than 1/2". Glad I fled.
Somwhere I missed a turn. The dryads kill off the spawn. My other spawn kills the wardancers and overruns. On his turn, the other wardancers charge the spawn, wipe it out and overrun back into the ruins area and my minotaurs can't see them.
Both herds rallied. 4 Minotaurs with chariot charge the dryads that killed the spawn. Ratspawn and co charge the Eternal guard.
My furies charge his wizard and catch him when he flees.
The chariot is so, so close to hitting. We roll off and I lose the roll off.
My plan was the chariot and Minos break the dryads and both overrun into the flank of the eternal guard where we wipe them out as well.
But with only the minotaurs, I win by 4, but on Ld 6 test, he stays. ugghhh!!
I move a chariot up to charge his archers.
I turn the 4 minotaurs to face the wardancers. And turn the other 3 so if he breaks me or wipes me out, I can charge him.
In the big battle, his general with annoyance challenges. My doombull accepts. Needing 6's to hit I get one and get the wound in. Whoohoo. Oh for my Hellfire sword. Ugghhh!!
He gets 2 wounds back with his greatweapon.
I kill another 3 or so EG and he does 2 wounds back. I win combat by a couple but he easily stays.
If I had broken the dryads then with the 4 Minos on the flank, I'd have a US of 30 fear causers and he would need insane courage to stay. Oh well.
Next turn he comes in with Treekin and Wardancers with WD hero on my DB's unit.
In the challenge I go first, and get 2 6's!!! I wound both and he fails both ward saves!!! Down goes his general and the units ward save.
But his combined attacks from the Wardancers w/hero, treekin and EG. Ratspawn is standing by himself and flees, getting away from all 3 units that pursued. The EG a mere 1" behind me.
The dryads end up killing a couple Minotaurs and win combat by 1. But I hold.
On my turn, the chariot plows into dryads wiping them out completely. Chariot chooses not to overun as it would have put it in a really bad spot. Wish I had.
Ratspawn fails to rally and runs 11 more inches and is 2" from the board edge.
herd fails its stupid unruly test. WD are my preferred target but the woods are blocking my LOS, so I have to charge the EG in the front. So I go ahead and charge 3 Minotaurs in the flank of them as well.
4 Minotaurs charge the Treekin in the flank. Due to terrain I can only get 2 into combat instead of 3.
So with 6 attacks needing 4's and 2's. I get 0 wounds. Ugghhh!! He gets 3 attacks back and gets 3 hits and 2 wounds. So it is a draw.
He challenges with his BSB, so my foe render accepts and manages to sneak in a wound under the 3+ ward save. But he then gets 3 hits and 3 wounds on my champ.
But the minotaurs and shamans do a number on the eternal guard who fall quickly without their ward saves. But with the BSB still alive, his stubborn keeps them there.
I charged my other chariot into his archers, who with 5 shots do 2 wounds with their stand and shoot and wipe it out.
On his turn, his archers kill off another minotaur next to the chariot on the hill.
His Wardancers with hero charge in on the minotaurs in combat with the EG. And with their attacks, wipe out the whole unit. This causes the chairot to panic and run right through the last mino on the hill, killing him and running right off the board a turn later. (failed 3 straight Ld 7 tests. Oh well.)
The BSB challenges again. I'm thinking with only 1 wound left and no ward, I could kill him here. So my shaman accepts. 3 wounds later on 3 attacks needing 3's and 4's, and I'm wondering what the hell is going on. The herd is slaughtered to the EG and my last remaining bits flee with the EG and WD hot on their tails and are caught.
His Treekin does another wound to my Mino and kills 1. So I get only 3 attakcs back. I get a wound in. Combined with the 2 he took early on from magic and I drop a 2nd Treekin. He loses combat by 2 and breaks. I chase and cut him down.
On my Turn my DB is in a bad way. I can charge the EG and hope to kill the BSB. If I move out of the front of the EG the wardancers with hero are there. So I plow into the EG.
My Minos and furies charge his archers, who flee. The furies catch them.
I charge 5 hounds into the flank of 5 Wild riders.
The hounds kill a Wild rider and win combat. But he holds.
Finally his champion challenges my Doombull. I get 5 attacks, hit with all 5, wound with all 5. WOW!!! Damn where is my hellfire sword.
But he has (1 rank, banner, BSB, warbanenr, US.) And so with his mus. he wins by 1.
I make my break test.
Finally, bottom of 6. He had a long charge with his wardancers on my herd, but he chose to go claim a table quarter instead with it.
In combat, his Wild rider goes first, and whiffs with all 3 attacks on the hounds. The hounds kills another wild rider. Winning by 2 again. He makes his Break test again?!? Ugghhh!!
Finally, in my big one. I decided not to challenge. Upon further reflection I should have. If I challenge, he moves to the rear. The unit is still stubborn 9, but looses the re-roll and a combat res, giving me a chance to win combat if I can do 5 wounds again. What are the odds.
Instead, I put 1 attack on the BSB, and 4 on the eternal guard. If I hit and wound with all of them, I win combat by 1 and they are no longer stubborn and I get points for the BSB.
Well, I miss the BSB and only kill 3 eternal guard. So he wins by 2. Needing a 7 not to break, I fail and run off the table.
Time to add up points.
Wood Elves: 1750 vp (with 200vp from banners)
Beasts: 1950 vp.
Table quarters were even, we both got 100 for the general.
So technically a draw, but the rules of the league include time limit wins for winning draws. Our time was up and I was declared the winner.
You can have a draw in a regular League game, but not in the playoffs.
If my Doombull doesn't break on Ld 7 at the end of the game, or if he fails either of the 2 Ld 6 tests he made for his wild riders, I win pretty easily.
As it was I have to take the winning draw to take 1st place overall in our League.
It was a great battle that was very tactical and went back and forth.
It would have been a slaughter I think if it wasn't for the damn unruly tests. Those 2 failed tests really killed me. But it worked out well in the end.
1st Place: Beasts
2nd Place: Wood Elves
3rd Place: Skaven
Hope you guys enjoyed it. I did.
until next time...