The New Steam Tank
I wanted to spend at least one post looking at the new Steam Tank or STank as I like to call it.
With the release of the new Empire book comes everyones most hated model the Steam Tank. I'm working on 2nd hand knowledge for most of this. So some of this may be incorrect, but I'm pretty sure on most of it.
For 300 points and 1 rare slot (thats right, you can see 2 of these in a 2K army)
you get a warmachine that moves, shoots a cannon and can fire its Steam gun.
The rules have been greatly simplified, ie. only 1 version of it, but in an attempt to try and protect it, they went overboard as usual. But more on that later. First the stats.
This monster is Strength 6, Toughness 6, 10 wounds, has a 1+ armor save and is US 10.
It moves and acts like a nasty chariot that is large and causes terror.
Cannon is standard Empire Cannon with 26" (?) range. If fired while engaged with a unit does wounds to the unit to the front.
Steam gun uses the flame template and is strength 2 with no armor save.
Thats all the opponent really needs to know. But there are a few more rules for the owner to know.
He still needs to generate steam points. He can generate between 1 and 5 and then rolls a d6. If the number he tries to generate + the dice roll is more than the number of wounds, he suffers a wound and generates no steam at all.
It takes steam to do anything.
1 point to move 3".
1 point to fire the steam gun
2 points to fire the cannon.
Since its a risk to generate 5 points, you will rarely see people do this. So you will see them generate 4 points.
Turn 1, move 6" and shoot the cannon.
Turn 2, same.
Turn 3, if not in combat, and no lost points, move 3", shoot steam gun, fire cannon.
Not sure on the misfire chart. But I'm sure its along the lines of losing wounds. I'll have to check that and get back to you.
Couple good things is that in combat, it cannot simply move out as before, but is stuck in combat. And any attacks auto-hit it. So a bunch of even skaven slaves could do a few wounds to it if need be.
Now to the part I dislike. In a weird attempt to protect it, they stated anything without a strength value attached does nothing to the Stank. Huh?!? So any kind of spell or magic item that doesn't use strength has no affect at all.
So the Brass Orb, which could almost destroy a Stank before, does absolutely nothing now.
The Screaming bell, which couldn't do much, but dented the Stank, does nothing at all.
But there are still plenty of things that can hurt it. Cannons will continue to eat stanks for lunch.
Skaven can still use their jezzails and the warp lightning cannon.
But anything that is High strength or allows no armor save will eat this thing for lunch.
What you have to watch out for is its US 10 and ability to do impact hits in combat. It causes terror, so almost everything fears it.
Good luck and happy hunting.
3 Comments:
So any kind of spell or magic item that doesn't use strength has no affect at all.
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This is pure crappola! So Mistress of the Marsh...the ground around the Stank turns to soupy mud, but the stank isn't affected. Rain Lord soaks the thing, but it's not affected even though it's a warmachine (didn't know the Empire had the know-how to make that thing so it doesn't leak). Pit of Shades...a large pit opens up beneath it, but it doesn't fall in.
Leave the 40k toys out of Fantasy, please!
Trust me, this was the rule that really set me off. I mean give it a ward save, thats fine. But this is going to turn into a pissing contest the first time it hits Mistress of the Marsh, etc..
I'm right with you. I still think its fairly weak for 300 points, but still...
Steam Tank seems to be one of those toys you get because the model is cool (at least in mine and probably a few other people's eyes). However, I fear seeing it played mainly in the hands of adolescent generals who like getting into just the sorts of arguments a piece of machinery like this causes.
*shrug*
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