Wednesday, October 31, 2007

Warhammer League Plan

Well I can't give too much away here, as some of my fellow League players also read this blog. But every year I run a League. It consists of 8 games, followed by a 3 round single elimination playoff run for the top 8 players. Last year we had 30 players in the League, this year we already have 34 signed up.

I give out trophies, and we have a big party at the end, tons of fun.

In past years each game has been pretty basic. Either a set chart of 6 scenarios or just a pitched battle with some random objective. Nothing to string together what is going on.

This year is going to be a bit different. This year I have a theme and story line. Each game will lead you from 1 battle to the next. Their general is on a quest to gain the blessing of their particular deity. It is a hard and dangerous road. Many will fall on the wayside, either to quit or to pick themselves back up and continue the quest, even if they have to steal the secrets from an ally or enemy.

Scenario 1: The Gods are Watching: This scenario is nothing more than a pitched battle. This one earns their gods attention, and a dream is sent to him if they achieve the objective. The objective is very simple. Play your game on time and move at least 1 unit out of your deployment zone. Failure to do that will cost you the objective.

Synopsis of the dream: The god tells the chosen one, that he must earn his blessing. To do so, he must travel to the Temple of their forefathers. There they will find a scroll that will outline to them what they must do. In addition, he will tell them of the hidden artifact found in this sacred place.

Scenario 2: The Quest Begins. If you failed to achieve the objective in step 1, not all is lost. Your spies and scouts have discovered that many gods are looking around to bless someone. Seems like some bet or something is going on up topside. You must however follow another army and then attack once they have reached their destination.
If you failed the Scenario 1 objective, you are -1 to roll for sides and -1 to roll to see who goes first. And you may NOT look for the hidden artifact. You know nothing about it. If your opponent finds the secret door but fails to retrieve the artifact, you may at that point begin to search for the artifact.

You have traveled to the Acropolis of Heroes as your god told you to do. It is a large structure, and as your god informed you, time is not on your side. You must retrieve the scroll quickly. But alas, another has come to steal what is rightfully yours.
If you move a US 5+ unit within 6" of the acropolis, you may search the acropolis. On a 4+ you will find the scroll. Both players may find a scroll. As many units of US 5+ as you have near the Acropolis may look. You may not look if you are fleeing. Only troopers may look. So those that may not look includes swarms, wolves, monsters, bats and anything greater than US 3 that is not ridden (A hero, US 1, on a dragon may, but a dragon my himself may not.) If your planning on running a unit that is questionable ask ahead of time. You may only find 1 scroll.

Once you have the scroll you have fulfilled the quest. Once you have the scroll you may look for secret doors into the acropolis. If you are touching the Acropolis and spend an entire turn doing nothing but looking, no movement, shooting or magic. A character may leave the unit, and the unit has not counted as moving. On a 5+, they find the entrance. This may be increased to 4+ if a character is in the unit looking. Only 1 unit may search per player turn.

Once found a fireball will go off on the unit that finds the secret door. It will cause 2d6 str 3 hits on the unit. If the unit survives, and passes a panic test if necessary, then they have kept the door open and immediately retrieve the artifact. If they flee, or are wiped out, the door is shut, lost and the trap reset. The door must be found again as before. There is only 1 artifact, so once it is found, you own it, your opponent does not get it and it is secreted off the field of battle quickly.

What is this strange artifact? What is its purpose? What does it look like? How does it function? What is on the scroll? How do I continue if I don't find a scroll? All this and more will be revealed soon.

Until next time...

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