Thursday, October 19, 2006

Found another 7th ed rule change

There are so many subtle changes in there, wow. This one could be used to some benefit if you know about it.

In 6th edition, if you charged a Warmachine and the crew fled, then you could still move up to the machine and destroy it. But then could not overrun. You were stuck there.

That is not the case in 7th edition. If you charge a warmachine, and there are no crew there. Either because you had previously killed them all, or if they fled your charge, then you may auto destroy the machine and still overrun.

This could be big. You can basically use abandoned Warmachines as launching pads to get yourself another 2-3d6" of charging range into another unit.

Assume he has a unit and a warmachine beside it. You have previously killed off the crew.

You can now charge the front of the unit with one unit. Have a 2nd unit charge the flank of the warmachine. Destroy it, then overrun into the flank of the previously engaged unit, and attack again.

Good luck

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