Tactic of the Week
This is a new tactic I call the 'Panic Avalanche' allowed by the new rules of 7th edition. This can be done in several ways.
But the 2 most popular will be shooting by fast cav and terror causing creatures.
In my example I'll be using a terror causer.
Here is the beginning setup:
This is a very common setup by a Skaven army. We have Giant rats on the outside, night runners in the woods. And a checkerboard formation in the center of the table. With slaves in front and a Clanrat unit with Warlock behind.
Then on the opposing players turn, he moves a Dragon into position:
After moving into postion, he breathes on the Giant Rats. This will kill a great many and force a panic test on them. But this was not the true intention of landing where he did.
At the beginning of the Skaven players turn, he must now make a very crucial Terror test. Failure to pass the test will cause the night runners to flee as shown.
The end result is a panic test on the G.Rats. If they pass that, a terror test on them. A terror test on the N.Runners.
But the panic avalance comes in when the N.Runners fail and run through the slaves and the Clanrats. They will then pop out on the other side of the clanrats and off the table.
If either the Slaves or the clanrats fail their panic tests, they also will end up popping right off the table as well.
This can be done in a lot of ways, but the general idea is to control the direction of the fleeing unit, to cause as much panic as possible while they are fleeing.
1 Comments:
That's pretty insightful - and the true repercussions of those changes won't be seen for a while.
Thanks, Mutter
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